Other Games |
| Amazin'! | Download 12.4 MB Zip |
| Amazin'! is the first game I completed using the Game Maker software and also the game where I first established my niche for iconic, pixel-based sprites. This game was started as an experiment to see if technical and creative tasks could be achieved under certain conditions. The conclusions of this experiment not only affirmed that game design was possible under these conditions, but also suggested that these conditions were favorable for establishing the competencies needed to finish a game. Amazin'! is a simple and straight-forward action game where you guide a smiley face through various psychedelic mazes that are full of enemies, obstacles, and surprises. |
| Blasteroid | Download 1.54 MB Zip |
| This was originally something of a toy I created for my cat, who enjoyed pawing at the mouse-controlled objects that I moved across my monitor. I decided to change the cat toy into a ship, and thus Blasteroid was born. In this game you must use your ship to “protect your planet at all costs” from a hail of meteors caught within her gravitational pull, even if it means physically deflecting the meteors with the ship itself. Aside from this mechanic, the gameplay is relatively simple; you can turn your ship in 8 directions and fire while collecting various power-ups and weapon upgrades that appear. I only spent about a day working on this game and it's the only game of mine that features music that I created myself. |
| Steely Dan | Download 1.26 MB Zip |
| Steely Dan is a game I created in about 3 ~ 4 hours for a competition held by Poppenkast, an indy-game development group I was once a member of. In this game you control a steel ball that is used to destroy obstacles to reach the goal of each level, while avoiding pitfalls and opening locked doors. The game only features three levels and the simple, aforementioned gameplay elements, but I feel this concept is worthy of having more work put into it. I could see this game working very well for a touch-screen interface or even a roller-ball controller peripheral. |
| Block N' Break | Download 1.14 MB Zip |
| Block N' Break is an unfinished game that I spent a few days working on before it fell by the wayside. This game merges two arcade classics into a new and completely original game. The concept seems to work so well that I'm surprised it hasn't been done before (at least not to my knowledge). Much like Pong, there are two opposing paddles placed at each end of a room and a ball bouncing between them. However, this game includes the element of breakable blocks that are seen in games like Breakout and Arkanoid. These blocks are placed behind each player's paddle and must be broken away before the goal can be reached. With the inclusion of power-ups, this adds a whole new twist on the classic Pong gameplay. |
| Pixelicious Pilot | Download 1.01 MB Zip |
| Pixelicious Pilot is a very incomplete game where the player pilots a brightly colored pixel ship over San Francisco while blasting UFOs. This game, originally inspired by a piece of pixel art that caught my eye on Pixel Joint, was something I decided to make after a long stretch of sleep deprivation. At the time I was hoping that my friend Jonatan Söderström, better known to the indy game scene as Cactus, would lend me his talents as the game's programmer. However, we came to the conclusion that as creative visionaries, neither one of us could settle for working on only one aspect of a game. Nonetheless, this game deserves mention here because it was the first time I really pushed the emphasis on mixing low resolution pixels with higher resolution ones, a style I would later implement in Love UP! |
| Nightmare Manor | Download 3.42 MB Zip |
| Nightmare Mansion is one of the first games I put together and the only game featured on this page that was not created with Game Maker, but a similar freeware game developing application called Adventure Game Studio. This application was specifically for creating point & click driven adventure games similar to Kings Quest and the Kemco titles like Shadowgate that appeared on the NES. I enjoyed these games back in their day, and spent much time and paper in highschool devising similarly themed games. Nightmare Mansion is a dark horror thriller where the player must use his wits to solve puzzles and escape the mansion of a psychotic killer. The game features crudely designed, pre-rendered 3D rooms and Photoshopped graphics. This game was never finished because I caught on to using Game Maker, which I found to be much more flexible for game development. |